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Nevertheless, it is always fun to apply this taxonomy, as well as any other theory of personality types, to any social ecosystem in order to model some of the social dynamics happening. Well, the site is widely known for their Bartle-ian killers – players that act upon other players in order to destroy them.
The Chat Roulette killer is the harasser shocking the other players, often with footage of them flashing genitals and masturbating.
All who have played Chat Roulette know this player.
According to surveys, 13% of all chats feature male genitals, but my guess is that this number fluctuates heavily, especially because these harassers are a part of an ecosystem.
There’s no fun in being a harasser if everybody else is harassing too.
This is a classical negative feedback system; the population of harassers controls their own growth by making it less and less attractive being a harasser in an environment with more harassers.
Unfortunately, the concentration of harassers also heavily influences the population of other player types, and there is a risk of the social dynamics snapping where everybody else leaves the system faster than the harassers can self-adjust.
Especially in multi-user environments on the internet, different player types playing different “games” in the same environment can create an ecology of players reinforcing and supplementing each other’s experiences.
One of the pinnacles of good game design is a game that can be played in many ways where the players co-design and shape their own experiences.
More importantly, he analyzed the interactions between these types of players in online environments.
Bartle has been used and misused for a lot of stuff, and I am in particularly skeptical about using this theory prescriptively, which easily could lead to a self-reinforcing loop of only designing games that cater to specific experiences that players already expect.